Chess
Aims
- Develop towards the centre
- Castle early and castle often
State
- When both sides have similarly active pieces it's known as an even or balanced position
- Relative/absolute pins
Notation
Symbol | Meaning |
---|---|
+ | Check |
++ | Double check |
# | Checkmate |
0-0 | Castles kingside |
0-0-0 | Castles queenside |
! | Good move |
? | Bad move |
!! | Brilliant move |
?? | Serious mistake |
Weakest pawns
- F2 and F7
- Only the kings are defenders
Piece weighting
- 1 pawn
- 3 knight
- 3 bishop
- 5 rook
- 9 queen
Pawn patrol
- Pawn islands
- Connected pawns
- Pawn structure
Phases of the game
Opening
All your opening moves should support these goals.
- Establish control of the centre: the most important part of the board
- Get your pieces onto active squares towards the centre
- Get your king to safety by castling
Middle game
TBD
End game
- Promote pawns and capture the opponent's king
- Pawn races
Tactics
- Fork
- Discovered attack
- Pin
- Skewer
- Deflection